Change Logs

  • 9/12 - Add a combo counter in level 1.
  • 9/13 - Add combo counters for all scene and setup there places.
  • 9/14 - Change combo color to blue
  • 9/15 - Add animation whose speed is direct ratio to combo count.
  • 10/15 - Add level 4

Add a combo counter for each level. The combo counter reset (become white) whenever there's no new gem match in 1.5 sec.

Add a unique mascot for each level. The mascots will dance faster as the combo increase.

Video: 


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